Psychomatrix - square of Pythagoras

This guessing, like a psychomatrix (the so-called Pythagoras square), is entertaining and simple in calculations. Guessing can be done now, without departing from the computer screen.

To begin with, let's look at how to draw a square of Pythagoras correctly, called a psychomatrix, and perform a character calculation.

First, draw a square on 9 empty cells. We will need it by the end of fortune telling. In it will be the whole mystery of the square of Pythagoras and the opening of the connection of numbers and fate.

Write on the sheet of paper all the digits of your birthday (or the person you are guessing at).

Take for example the date 02.09.1964.

All figures that we see before us, add up to the sign of equality: 0 + 2 + 0 + 9 + 1 + 9 + 6 + 4 = 31.

31 - the first working number.

Now the resulting number is also added 3 + 1 = 4.

4 - second working number.

Take the first number 31 and take the first digit from it at the date of birth (except for zero) multiplied by 2. It turns out 31- (2x2) = 27.

27 - the third working number.

And the last addition: 2 + 7 = 9.

9 is the fourth working number.

Now we return to the date of birth: 02.09.1964 and assign a number of their calculations (should be 4 basic numbers).

In our example this is: 31, 4, 27, 9.

Working numbers to fill the table look like this:

The first row is the date (without zeros): 2, 9, 1, 9, 6, 4.

The second row is the working numbers that we got: 3, 1, 4, 2, 7, 9.

Remember that in the beginning of the fortune telling, we painted the magic square of Pythagoras, the matrix of which should be filled. Figures in our calculations need to be written in cells. So, let's see what we got when filling the square with numbers: 2, 9, 1, 9, 6, 4, 3, 1, 4, 2, 7, 9.

Below we see the decoding of the natural gift of your real "I", depending on how many numbers you have in the square.

Units:

Two:

Threes:

Four:

Five:

Sixes:

Seven:

Eight:

Nines: