Interactive training - modern methods of obtaining knowledge

Standard or passive model of training has been used in educational institutions for a long time. The widest example of this technique is a lecture. And although this method of teaching has been and remains one of the most common, interactive training is gradually becoming more relevant.

What is interactive learning?

Methods of education in preschool institutions, schools, universities are divided into two large groups - passive and active. A passive model involves the transfer of knowledge from the teacher to the student through a lecture and study of the material in the textbook. Knowledge testing is carried out through questioning, testing, control and other verification works. The main drawbacks of the passive method are:

Active methods of teaching stimulate cognitive activity and creative abilities of students. The student in this case is an active participant in the learning process, but he interacts mostly only with the teacher. Active methods are very important for the development of independence, self-education, but they practically do not teach to work in a group.

Interactive training is one of the varieties of an active teaching method. Interaction with interactive learning is not only carried out between the teacher and the student, in this case all trainees contact and work together (or in groups). Interactive methods of learning are always interaction, cooperation, search, dialogue, the game between people or people and the information environment. Using active and interactive methods of teaching at the lessons, the teacher increases the amount of material learned by the students to 90 percent.

Interactive learning tools

The use of interactive teaching methods began with ordinary visual aids, posters, maps, models, etc. Today, modern technologies of interactive learning include the latest equipment:

Interactivity in teaching helps to solve the following tasks:

Interactive learning methods

Interactive methods of teaching - games, discussions, staging, trainings, training, etc. - require the teacher to use special techniques. There are many of these techniques, and different methods are often used at different stages of the session:

Psychological and pedagogical conditions of interactive learning

The task of the educational institution for successful learning is to provide conditions for the individual to achieve maximum success. Psychological and pedagogical conditions for the implementation of interactive learning include:

Classification of interactive teaching methods

Interactive teaching technologies are divided into individual and group. Individuals include training and performing practical tasks. Group interactive methods are divided into 3 subgroups:

Interactive forms and methods of teaching

Selecting interactive forms of training for conducting classes, the teacher should take into account the conformity of the method:

Interactive teaching in kindergarten

Interactive technologies and methods of teaching in preschool institutions are mainly used in gaming. The game for the preschooler is the main activity and through it the child can be taught everything that is necessary at his age. The most suitable for the kindergarten are story-role games, during which children actively interact and effectively learn, because The experiences experienced are remembered more vividly.

Interactive methods of teaching in school

At school, interactive training allows the use of almost the entire range of techniques. Interactive methods of teaching in an elementary school are:

For example, for pupils of primary classes the game is suitable, the meaning of which is to teach something to a neighbor by the desk. Teaching a classmate, the child learns to use visual aids and explain, and also learns the material much deeper.

In the middle and high schools, interactive methods of teaching include technologies aimed at developing thinking and intellect (project activity, brainstorming , debate), interaction with the society (staging, playing situations). For example, with high school students, you can already play in the role-playing game "Aquarium", the essence of which is that part of the group is playing a difficult situation, and the rest are analyzing it from the outside. The goal of the game is to jointly consider the situation from all points of view, develop algorithms for its solution and choose the best one.